For Unity teams shipping mobile
From “can't reproduce” to a shareable session.
Jahro gives mobile Unity teams shareable snapshot sessions with full logs and device context — plus runtime commands so you're not rebuilding for every tweak.
EU hosting · GDPR · Works with dev builds
One tap captures logs, device info, and screenshot — shareable as a link.
“Can you send the logs?”
Incomplete bug reports. Hours of back-and-forth before anyone can start debugging.
“Still can’t reproduce it”
Screenshots in Slack, logs in a different thread. Device info and build version missing entirely.
“Just connect to logcat”
Cable-and-terminal workflows that QA never signed up for.
One tap. Full session.
One link.
Snapshots bundle logs, device info, and a screenshot into a shareable URL. QA captures in one tap; devs open the link and have everything they need to reproduce.

Snapshot overview
Logs, device info, build version, and screenshot — together in the web console
Reviews
Teams shipping on Unity use Jahro to shorten the QA↔dev loop.
"honestly not a fan of logcat and adb. I used Lunar Console for a while, now switched to Jahro."
"used to take me ~15 min to pull logs from device. now I get them with full context in seconds. snapshot is my new best friend."
"Sending them to the cloud — this is the most killer feature for me."
"qa uploads a snapshot. I get logs, build version, platform and even a screenshot"
"In SRDebugger I have to take screenshots or videos manually and also copy the logs and post it in Slack. Snapshots save a lot of time as a QA."
"So we're doing internal playtests with the publisher. They play, and we just watch everything from our end. it's kinda wild."
"way easier than emailing logs from test builds."
"A nice and easy to integrate asset. No scene changes are needed."
"this platform puts the workflow and collaboration to a new level. It's honestly brilliant."
Tune at runtime.
Skip the rebuild.
Change values, trigger edge cases, and iterate without a new build. Commands and cheats run at runtime — visual and text UI with autocomplete, parameters, and favorites.

Runtime commands
Text mode with autocomplete — run and tune without leaving the game
One link. Full context.
Share a session URL and your whole team sees the same logs, screenshot, and device data. No attachments, no “which build was this?”

Shared session
QA links dev to the full context — no file sharing needed
One package. One in-game surface.
Logs, commands, watcher, and snapshots — all accessible from the same in-game console. One UPM install, one dashboard, no fragmented tools.
See the full debugging platform →Up and running in 3 steps
Quick to set up. First snapshot in under 10 minutes.
Add Jahro via UPM
Install the package from Unity Package Manager using the Git URL. Paste your API key from the dashboard — no editor setup needed.
Run a dev build
Build your game on device or run in the Unity Editor. Jahro attaches to your development build automatically.
First value in minutes
QA captures a snapshot, or you open commands and watcher. Logs and context appear in the web console immediately.
Supported By
FAQ
Start capturing Unity bugs with one tap
Add via Unity Package Manager and start capturing complete debugging context in minutes. Works on Android and iOS.



