Replace fragmented tools
with one Unity debugging platform

Unify logs, commands, watcher, and snapshots in one in-game platform—no cables, no context switching, no rebuilds.

Unified Unity debugging platform showing in-game console with logs, commands, and snapshots

Why fragmented tools hold teams back

Fragmented stack

Switching between logcat/Xcode, debug menus, and chats loses context and time.

Internal tool upkeep

Custom consoles and scripts drift by Unity version/platform. Maintenance piles up.

Device-only blind spots

On-device bugs lack logs, screenshots, and metadata together when it matters.

One platform replaces them all

Standardize your studio’s debugging workflow. Jahro unifies monitoring, control, and fine-tuning in one platform.

Everything you need in one platform

A single in‑game workflow

Logs, commands, watcher, and snapshots live together in Game View. Launch with a gesture or shortcut—no context switching.

When to use:

studio standardization

faster onboarding

day‑to‑day device debugging

Unified in‑game console workflow for debugging

Production guardrails built‑in

Auto‑disable in release, launch policies, and scanning keep the platform safe in live builds. Configure once—govern everywhere.

When to use:

production posture

governance

multi‑team environments

Production guardrails and settings for safe operations

Snapshots: one link, full story

Share a single URL that contains logs, screenshots, and device metadata. Everyone sees the same truth—no scavenger hunt.

When to use:

QA→dev handoff

distributed teams

playtests

Learn more →
Snapshots as the single source of debugging truth

How studios use the platform

Standardize debugging

Adopt one workflow across dev and QA; onboard faster; reduce drift.

Operate safely in prod

Run controlled actions with guardrails; capture context without risk.

Build vs buy ROI

Skip months of internal tool work. Install via UPM and ship features instead.

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What your studio gains

One platform

Logs, commands, watcher, snapshots—together, not scattered.

Lower overhead

Less tooling to build and maintain; fewer rebuilds to iterate.

Shared context

One link that contains the full story when bugs appear.

Safe in production

Auto‑disable in release, policies, and guardrails by default.

Reviews

"So we're doing internal playtests with the publisher. They play, and we just watch everything from our end. it's kinda wild."

PHIST
CTO

"way easier than emailing logs from test builds."

Oleksandr
Unity Developer

"qa uploads a snapshot. I get logs, build version, platform and even a screenshot"

Andre
Unity Developer

"used to take me ~15 min to pull logs from device. now I get them with full context in seconds. snapshot is my new best friend."

MINORUEATSLEGS
Lead Unity Developer

Standardize your studio’s debugging

Install via UPM in minutes. One platform for capture, control, and sharing.

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