Web Console — Unity Team Debugging Hub

When a bug only happens on a QA tester's device, the web console is where you go to read the full story.

Snapshots captured inside Unity land here automatically — logs, screenshots, and device context together in one place. You can filter by log type, search across all messages, expand stacktraces, and share a link to a specific session or error without attaching files or switching tools. Team members see exactly the same data regardless of what device captured it.

Jahro web console team dashboard

How the console is organized

The web console uses a four-level hierarchy:

Team → Project → Snapshot → Logs / Screenshots

LevelWhat you find there
Team dashboardAll projects and team members
Project dashboardAPI keys, project settings, snapshot list
Snapshot viewFull session: logs, screenshots, device metadata
Data viewersDedicated interfaces for logs and screenshots

Read: Console Structure

What's in the console

Snapshot sessions

Each snapshot is a full debugging session: logs with stacktraces, screenshots, and device context (platform, model, Unity version, who captured it). Everything is a shareable link.

Read: Snapshots

Log analysis

The log viewer lets you search all messages full-text, filter to errors, warnings, debug output, or command logs, expand any stacktrace inline, and select multiple entries to copy or share at once.

Read: Logs Viewer

Screenshots are organized by capture time. Open any in a full-screen lightbox with zoom and touch support, or download and share directly.

Read: Screenshots Viewer

Team management

Invite team members with Owner, Admin, or Member roles. Each project uses a separate API key, so you can scope write access per project without sharing credentials across teams. You can run multiple projects under one team and track member activity across all of them.

Read: Team Management

Access control

Your data is isolated from other teams. Project-specific API keys control what the Unity plugin can write to each project, and role-based permissions control what each team member can do in the console.

Next steps

If you haven't set up the Unity side yet, start there first:

Last updated: April 1, 2026