Dev-QA collaboration
with one link

Unity snapshots capture logs, screenshots, and device metadata so QA shares one link and devs get the full story. No USB cables, no ADB logcat, no Xcode console—just in-game capture and shareable links.

Unity dev-QA collaboration with one link showing snapshots in Game View

Typical problems in Unity game development collaboration

Missing details

Screenshots live in Slack, Unity logs sit in ADB logcat or Xcode, and device metadata is forgotten. Context gets fragmented across tools.

Emailing logs

Yep, it's more common than it should be. It consumes time. QA repeats test runs on mobile devices; devs still lack Unity console logs and game state context.

Device-only bugs

Repro happens only on physical Android/iOS devices. Usually ADB logcat or Xcode access isn't available, or QA can't capture Unity logs.

Lack of context

A NullReferenceException alone isn't enough. You need Unity logs before the crash, screenshots showing the issue, and device info to understand the full context.

One link - full story

Jahro captures full Unity logs, screenshots, and adds device metadata automatically. QA shares a single link to snapshot — devs open it and see everything in order.

All the pieces in one workflow

Shareable logs with complete context

Unity logs, stacktraces, screenshots, and device metadata live together in a snapshot. Give access to team members or share a link to Slack, Jira, or email.

When to use:

mobile builds testing

regression testing

rc builds testing

distributed teams

playtests

device specific bugs

Learn more →
Shareable Unity snapshots with complete context showing logs, screenshots, and device info

Automatic Streaming

When something breaks, you already have recorded logs streamed to Web Console. No ADB logcat or Xcode required.

When to use:

non-technical testers

fatal exception tracking

playtests

device testing

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Automatic Streaming showing Unity logs streamed to Web Console

Unity logs in Game View

See Unity Debug.Log, Debug.LogWarning, and error of all kinds directly in Game View. Filter, search, see expanded stacktraces inline.

When to use:

device debugging on Android

device debugging on iOS

AR/VR

regression checks without USB

fine-tuning game parameters

commands output

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Unity in-game logs viewer showing filtered logs in Game View

Control the game build with runtime commands/cheats

Tag methods with [JahroCommand] or register dynamically. QA and devs run safe actions like spawning items, adjusting game state, or triggering events.

When to use:

game build tuning

game balance adjustments

diagnostics during QA runs

control game scenarios

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Unity runtime commands UI showing visual command interface in Game View

Real-time watcher without Unity log spam

Monitor Unity fields and properties live. No Debug.Log flooding. Watch game state variables, see changes in real-time.

When to use:

fine-tuning game parameters

performance monitoring on device

states debugging

calculations tracking

Learn more →
Unity watcher mode showing real-time variable monitoring in Game View

Share to your team in one click

You can easily share your snapshot with your team in one click. Only your team members could have access to the snapshot.

When to use:

understanding environment differences

tracking device-specific issues

version compatibility checks

Learn more →
Device metadata display in Unity snapshot

How Unity game teams collaborate with Jahro

Dev-QA

QA captures Unity bugs on mobile devices and shares a snapshot link. Devs see Unity logs, screenshots, device info, and game state—no back-and-forth needed.

Distributed Unity teams

External QA vendors and remote testers share consistent, complete Unity debugging context with zero setup. No USB cables or Xcode access required.

Production Unity debugging

Capture device-only Unity crashes; add runtime commands for diagnostics; share snapshots for team review. Works on live builds without rebuilds.

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What your Unity game team gains

Faster triage

One link with full Unity context. Fewer Slack messages; quicker bug fixes on mobile devices.

Less rework

Reduce Unity rebuilds and QA reruns. Capture device bugs and share context in one place.

Clear ownership

Every Unity bug report contains logs, screenshots, device metadata, and game state.

Complete context

Unity logs + screenshots + device metadata show the full story behind the crash or bug.

Reviews

"So we're doing internal playtests with the publisher. They play, and we just watch everything from our end. it's kinda wild."

PHIST
CTO

"way easier than emailing logs from test builds."

Oleksandr
Unity Developer

"qa uploads a snapshot. I get logs, build version, platform and even a screenshot"

Andre
Unity Developer

"used to take me ~15 min to pull logs from device. now I get them with full context in seconds. snapshot is my new best friend."

MINORUEATSLEGS
Lead Unity Developer

Align dev and QA on day one

Add via Unity Package Manager and improve collaboration in minutes. Works on Android, iOS, and all Unity platforms.

FAQ